Madison, Wis. – In an era of standardized testing, the idea of introducing computer games into the classroom might be tantamount to driving a square peg into round hole.
Even though parents and educators increasingly see the value of computer game learning, the powers who drive education policy are either still too wedded to the type of learning that prepared students for the industrial age, or they think teaching with computer games is too radical to suggest at the moment – even if they know the digital world is creating a new paradigm for education.
The potential value of computer game education, and the counterintuitive thinking it requires, has not been lost on University of Wisconsin-Madison professor David Williamson Shaffer, author of â??How Computer Games Help Children Learn.â?